UL has created VRMark, a benchmarking application that helps manufacturers, press and consumers measure and evaluate virtual reality performance.
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A benchmark provides a reference point for comparing hardware and software. With VRMark benchmarks, we’re simulating real-world VR content to test a system’s performance, latency and accuracy.
VRMark looks at the complete VR system. The benchmarks, which can be run with or without a VR headset, focus on measuring processing performance, while using VRMark’s Experience Mode with a headset lets you evaluate the quality of the VR experience.
We are committed to creating industry standard benchmarks that are relevant, accurate and impartial. Our benchmarks are developed in partnership with the world’s leading technology companies. We have a transparent development process that’s been government vetted for fairness and neutrality.
The development process for VRMark began by consulting widely within the industry to determine the needs and requirements for a VR benchmark. The benchmark workloads were then carefully crafted and calibrated to reflect the demands of real VR games and experiences.
We use the same tools that VR developers use, but by keeping development in-house and maintaining strict control over the source code, we ensure that our benchmarks are fair and free from bias.
We find systems with lower performance struggle to meet the target frame rate and may exhibit greater latency. Poorly performing hardware can leave users feeling nauseated and dizzy during the VR experience. Such systems are easily identified by their low scores in VRMark tests.
One surprise during development, however, was just how well VR systems can compensate for missed frames. Some incredibly bright people are tackling VR’s performance challenges in very creative ways. As a result, even when the frame rate is low, many users are surprised by the quality of the VR experience.
VRMark is available in a range of editions to meet the needs of different user groups. The software is free for consumers and the press. Consumers can test their home PCs to ensure they have enough processing power for VR before buying a headset. The press uses our benchmarks to complement their reviews with objective performance measurements and comparisons.
Manufactures and other commercial users pay a licensing fee to use VRMark Professional Edition. Manufacturers commonly use benchmarks for product testing, research and development, component evaluation, competitor analysis and sales and marketing activities.
Yes! We maintain the world’s largest and most comprehensive hardware performance database, using the results submitted by millions of users to help consumers make informed purchasing decisions. VRMark benchmark scores are available for most commercially available products.
Currently, VRMark is focused on testing the performance of virtual reality systems. In the future, we hope to create benchmark tests for AR and mixed reality systems as well.